Meshvolume voxel size display issue
Posted: Wed May 07, 2025 12:40 pm
Hello,
I am coming across something when using large volumes and need to increase the voxel size quite a bit for performance. After increasing voxel size above a certain number the fog starts disappearing and then reappearing in the render viewport as you continue to increase the size, resetting the grid to 0 x 0 x 0 before reappearing with correct grid size as you continue to increase voxel size value.
It seems to happen when the voxel size goes above the height of the mesh in testing.
But the strange part is that sometimes it does show the volume and does work even when the voxel size exceeds the height of the meshvolume.
See attached scene, the voxel size should be 199m and the height of the mesh is 200m if you keep increasing this voxel value past 200m (make sure to have renderview open) you will see the mesh appear and disappear at certain intervals all the way up to say 1000m voxel size.
Not sure if this is actually an issue or just how the grid is calculated?
Thanks
I am coming across something when using large volumes and need to increase the voxel size quite a bit for performance. After increasing voxel size above a certain number the fog starts disappearing and then reappearing in the render viewport as you continue to increase the size, resetting the grid to 0 x 0 x 0 before reappearing with correct grid size as you continue to increase voxel size value.
It seems to happen when the voxel size goes above the height of the mesh in testing.
But the strange part is that sometimes it does show the volume and does work even when the voxel size exceeds the height of the meshvolume.
See attached scene, the voxel size should be 199m and the height of the mesh is 200m if you keep increasing this voxel value past 200m (make sure to have renderview open) you will see the mesh appear and disappear at certain intervals all the way up to say 1000m voxel size.
Not sure if this is actually an issue or just how the grid is calculated?
Thanks