Performance issues with emissive material and large scatter
Posted: Wed Mar 12, 2025 6:49 pm
Hello,
I am seeing huge performance issues even on an extremely simple scene when using an emissive material on a large forestpack scatter. Not sure if it has anything to do with ForestPack or just an issue with Octane and using large amounts of an instanced objects with an emissive material.
See video, but effectively performance drops off a cliff the minute you add an emissive texture/black body etc to the Universal emissive slot. Prior to adding the emissive texture the responsiveness is really good. After adding the emissive performance is unusable with dense scatter.
Scene updates go from 500ms to like 30 seconds!
Video - https://drive.google.com/file/d/1JflWrI ... sp=sharing
I also noticed that my hard drive storage went down by about 20gbs in some cases on a separate scene! And I didn't come back until I restarted my computer.
What's happening here?
Octane 2025 16.01
ForestPack Pro 9.1.1
I am seeing huge performance issues even on an extremely simple scene when using an emissive material on a large forestpack scatter. Not sure if it has anything to do with ForestPack or just an issue with Octane and using large amounts of an instanced objects with an emissive material.
See video, but effectively performance drops off a cliff the minute you add an emissive texture/black body etc to the Universal emissive slot. Prior to adding the emissive texture the responsiveness is really good. After adding the emissive performance is unusable with dense scatter.
Scene updates go from 500ms to like 30 seconds!
Video - https://drive.google.com/file/d/1JflWrI ... sp=sharing
I also noticed that my hard drive storage went down by about 20gbs in some cases on a separate scene! And I didn't come back until I restarted my computer.
What's happening here?
Octane 2025 16.01
ForestPack Pro 9.1.1