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We need a function for assembling textures into one folder

Posted: Thu Feb 20, 2025 3:28 pm
by Elvissuperstar007
We need a function for assembling textures into one folder, the native function does not understand Grayscale imege and the texture is considered lost, a third-party plugin does not see it either, I have large scenes created through Grayscale imege and I cannot transfer the archive to another artist in 3ds max format, this function should also search for paths to the folder with textures
Here is the video

Re: We need a function for assembling textures into one folder

Posted: Fri Feb 21, 2025 3:41 pm
by HHbomb
I use project manager

Re: We need a function for assembling textures into one folder

Posted: Sat Feb 22, 2025 12:12 am
by Elvissuperstar007
HHbomb wrote:I use project manager
does it understand the Grayscale imege node? everything loaded through this function is lost. On the other hand, do you really need to buy another plugin to make an archive of a file? this is absurd. Many studios prohibit installing anything third-party in the software.
An example of a situation, I archived it through my manager, transferred the file to another person, by default my paths to textures remained in the archive, another artist needs to indicate the path to his computer, but everything connected through this node becomes lost from the search, that’s why the built-in search and archiving function is needed, which is fully compatible with the octane render functionality. I guess I’m the first to use this node for its intended purpose, since no one has written a post before. Grayscale imege allows you to automatically make color textures black and white, but they also compress them in video memory, they compress even initially black and white textures into much less weight.

Re: We need a function for assembling textures into one folder

Posted: Sun Feb 23, 2025 10:59 pm
by neonZorglub
Hi Elvissuperstar007,

The problem comes from Resource Collector, that only collect standard Bitmap, and not other assets.
It is the same problem with the tool "Collect Asset" ..
That seems to be a bug / limitation of those tools.

In your video, it collect 1_one.png because you use it as a standard Bitmap, connected to the 'Standard texture' button of the RGB image.
But it doesn't collect 2_two.png because it is directly specified as the 'filename' of the Grayscale image

To collect all the asset into a zip file, for sharing with others, it is best to use the standard File / Archive... option.
You can check and see all the assets that will be included with the File / Reference / Asset tracking dialog..
All the Octane assets are correctly recognized.

You can also check and view all the scene assets with the Octane tool in Render settings / Tools / Octane Preferences / 'Open Asset Explorer' button.
This also list the items that use the assets, and also search and relocate assets if they are not found.
viewtopic.php?f=27&t=84035&p=435361

Note that using the 'Standard texture' is not a very good solution because it loose / change the quality as it will be baked with the bake resolution specified in the 'Bake input resolution' parameter...

Re: We need a function for assembling textures into one folder

Posted: Mon Feb 24, 2025 6:56 pm
by Elvissuperstar007
thanks for the consultation