HDRI - streamline controls & saturation
Posted: Thu Jan 30, 2025 7:27 pm
It would be much better if there were more user-friendly controls for Octane HDRI environments - please add saturation controls and functional rotation tools that work properly.
As it stands, the workflow for simply desaturating an HDRI requires opening the OctaneSky environment in the node editor and adding a Color Correct node, which then causes the RotX / RotY controls in the attribute manager to stop working, so you must also add a UV transform in the node editor as well (and for some reason you must now use the T.X to control the Y rotation). Feels quite convoluted to do such a simple thing, and takes way more clicks than it should
As it stands, the workflow for simply desaturating an HDRI requires opening the OctaneSky environment in the node editor and adding a Color Correct node, which then causes the RotX / RotY controls in the attribute manager to stop working, so you must also add a UV transform in the node editor as well (and for some reason you must now use the T.X to control the Y rotation). Feels quite convoluted to do such a simple thing, and takes way more clicks than it should