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interoperability PC / Mac OS / Blender / C4D etc

Posted: Tue Jan 14, 2025 4:53 pm
by charduff
Hello forum :D

My company is looking to consolidate rendering engines across platforms - I'm wondering if anyone could shed some wisdom on interoperability between systems (and apps) that use Octane. Specifically, if one of us works in the apple environment on Blender with Octane, is it a simple enough workflow to open the same file in Blender on PC? Following this, If we set up all our materials in Blender Octane, is it relatively straightforward to port these material settings to C4D?

Thank you very much,
Charles

Re: interoperability PC / Mac OS / Blender / C4D etc

Posted: Tue Mar 11, 2025 7:52 am
by Joshua236
Sounds like a solid plan! Blender files with Octane materials should generally transfer between Mac and PC without issue, but porting them to C4D might require some tweaking due to differences in material handling.retro bowl college

Re: interoperability PC / Mac OS / Blender / C4D etc

Posted: Tue Mar 25, 2025 10:01 am
by bepeg4d
Hi,

About converting a scene from Blender to C4D Octane, you can save the Octane materials in the scene in LocalDB from Blender, export and import the geometry/cameras to C4d, then import the materials from LocalDB in c4doctane, and assign them back to geometry..

ciao,
Beppe