render crashing
Posted: Fri Jan 10, 2025 1:14 pm
hi!
i have a bit heavy scene with about 24mil primitives. is this too much for my rtx 4090?
it always crashes and i get this error:
[1].triangleArray", "numVertices" is non-zero, but "vertexBuffers[0]" (vertex buffer for motion key 0) is null
*** OCTANE API ERROR: OptiX API error for device 0: Invalid value
*** OCTANE API ERROR: Error updating OptiX geometry acceleration structures
any hints would be awesome!
i have a bit heavy scene with about 24mil primitives. is this too much for my rtx 4090?
it always crashes and i get this error:
[1].triangleArray", "numVertices" is non-zero, but "vertexBuffers[0]" (vertex buffer for motion key 0) is null
*** OCTANE API ERROR: OptiX API error for device 0: Invalid value
*** OCTANE API ERROR: Error updating OptiX geometry acceleration structures
any hints would be awesome!