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BLUR Node
Posted: Fri Dec 06, 2024 9:37 am
by interelectronix
Is there any reason why a blur node is not supplied out of the box ? Yes I know there is a OSL workaround.
Re: BLUR Node
Posted: Mon Dec 09, 2024 11:28 am
by linograndiotoy
A Blur node is not available in Standalone as a shading node, though it is available as an effect in the compositor. That’s the reason.
Re: BLUR Node
Posted: Tue Dec 10, 2024 10:19 am
by interelectronix
Is it possible to blur a mask node or a noise node and where is the compositor?
Re: BLUR Node
Posted: Fri Dec 13, 2024 11:57 am
by linograndiotoy
You can use blur on any available layer.
You can learn about the AOVS/compositor in Octane whatching this video (it's pretty old, but the principles still apply):
https://www.youtube.com/watch?v=6oYQrodgt14
Re: BLUR Node
Posted: Wed Feb 12, 2025 5:51 pm
by interelectronix
Perhaps this is a misunderstanding. I think a Blur node to blur textures in the node graph.
Please see the osl workaround. A non OSL Blur Node would be really handy.
I converted the Redshift Blur Node from
https://github.com/Maxon-Computer/Redsh ... n/Blur.osl to Octane
That could be a good start for a native Blur Node
For whatever reason the script does not work with the beta but with the 29.18 stable release
Have fun
Re: BLUR Node
Posted: Mon Feb 24, 2025 9:46 am
by linograndiotoy
This request is related to an Octane engine feature. Typically, any node added in Octane Standalone becomes available in all integrations as well.
Re: BLUR Node
Posted: Mon Feb 24, 2025 1:01 pm
by interelectronix
Should I post this request in another forum ?
Re: BLUR Node
Posted: Tue Feb 25, 2025 2:49 pm
by linograndiotoy
Sure!