Gradient Mask Along Object's UV's - Octane For C4D
Posted: Fri Dec 06, 2024 3:48 am
Hi,
I'm trying to achieve a gradient mask shader that is mapped along an object's UV map in Octane. In Redshift, I was able to do it through a node called 'Scalar ramp' and plugging a flat projection UV-map into it. Is there an equivalent setup in Octane?
Here is a video showing what I mean: https://www.youtube.com/watch?v=QB3yKcH6DUE
Also, is there a way to change the orientation of this gradient? I tried using the Falloff node, but it seems to only snap the orientation to specific directions.
Any advice would be much appreciated.
Thanks
I'm trying to achieve a gradient mask shader that is mapped along an object's UV map in Octane. In Redshift, I was able to do it through a node called 'Scalar ramp' and plugging a flat projection UV-map into it. Is there an equivalent setup in Octane?
Here is a video showing what I mean: https://www.youtube.com/watch?v=QB3yKcH6DUE
Also, is there a way to change the orientation of this gradient? I tried using the Falloff node, but it seems to only snap the orientation to specific directions.
Any advice would be much appreciated.
Thanks