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Gradient Mask Along Object's UV's - Octane For C4D

Posted: Fri Dec 06, 2024 3:48 am
by Klimt1234
Hi,

I'm trying to achieve a gradient mask shader that is mapped along an object's UV map in Octane. In Redshift, I was able to do it through a node called 'Scalar ramp' and plugging a flat projection UV-map into it. Is there an equivalent setup in Octane?

Here is a video showing what I mean: https://www.youtube.com/watch?v=QB3yKcH6DUE

Also, is there a way to change the orientation of this gradient? I tried using the Falloff node, but it seems to only snap the orientation to specific directions.

Any advice would be much appreciated.

Thanks

Re: Gradient Mask Along Object's UV's - Octane For C4D

Posted: Tue Dec 10, 2024 8:00 am
by bepeg4d
Hi,

try with an Octane Gradient node connected to a Gradient Generator node set to linear, and connected to a Projection node set to XYZ to UVW.

You also need to use the Projection or UV Transform nodes to rotate the gradient as you like.

ciao,
Beppe