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Render error

Posted: Wed Nov 27, 2024 8:23 pm
by yutianxiang
Started logging on 28.11.24 04:10:23

OctaneRender Studio+ 2024.1 (14000011)

Preparing to download cuDNN files to the directory C:\ProgramData\OctaneRender\thirdparty\cudnn_8_0_4.
initOCIOconfig cfgFile: OCIO_ENV:
disableAllDevices
VRAM used/free/max:0Kb/15.992Gb/15.992Gb Out-of-core used:0Kb RAM used:20.746Gb total:63.871Gb OpenGL free/total:0/0
Scene created in plugin version 13000300
Scene plugin version is older than version:2024.1-[R2]
Plugin will convert the parameters of displacement texture.
Animated attributes should be changed by manually!
Scene created in plugin version 13000300
Scene plugin version is older than version:2024.1-[R2]
Plugin will convert the parameters of displacement texture.
Animated attributes should be changed by manually!
--------------------------- EXPORT LOG ---------------------------
Can't write int to static pin 'keepInstancePower' (P_KEEP_INSTANCE_POWER, type PT_BOOL) of node 'Texture Emission' (NT_EMIS_TEXTURE, 0000010E9B126B70)
Can't write int to static pin 'keepInstancePower' (P_KEEP_INSTANCE_POWER, type PT_BOOL) of node 'Texture Emission' (NT_EMIS_TEXTURE, 0000010E9B12D770)
Can't write int to static pin 'keepInstancePower' (P_KEEP_INSTANCE_POWER, type PT_BOOL) of node 'Texture Emission' (NT_EMIS_TEXTURE, 0000010E9B12E070)
Can't write int to static pin 'keepInstancePower' (P_KEEP_INSTANCE_POWER, type PT_BOOL) of node 'Texture Emission' (NT_EMIS_TEXTURE, 0000010E9B139590)
Can't write int to static pin 'keepInstancePower' (P_KEEP_INSTANCE_POWER, type PT_BOOL) of node 'Texture Emission' (NT_EMIS_TEXTURE, 0000010E9B13BBD0)
Can't write int to static pin 'keepInstancePower' (P_KEEP_INSTANCE_POWER, type PT_BOOL) of node 'Texture Emission' (NT_EMIS_TEXTURE, 0000010E9B13E210)
Export materials time= 1809.256 ms
Collect objects time= 2.772 ms
Can't connect node 'Material out' (NT_OUT_MATERIAL, 0000010E9898D190) to static pin 'material1' (P_MATERIAL1, type PT_MATERIAL) of node 'OctMix1' (NT_MAT_MIX, 0000010EC54B9340)
Can't connect node 'Material out' (NT_OUT_MATERIAL, 0000010E98983E30) to static pin 'material2' (P_MATERIAL2, type PT_MATERIAL) of node 'OctMix1' (NT_MAT_MIX, 0000010EC54B9340)
Can't connect node 'Material out' (NT_OUT_MATERIAL, 0000010E9898D190) to static pin 'material1' (P_MATERIAL1, type PT_MATERIAL) of node 'OctMix1' (NT_MAT_MIX, 0000010EC54C1140)
Can't connect node 'Material out' (NT_OUT_MATERIAL, 0000010E98983E30) to static pin 'material2' (P_MATERIAL2, type PT_MATERIAL) of node 'OctMix1' (NT_MAT_MIX, 0000010EC54C1140)
Mesh creation time = 1154.27 ms.
Api update time: 2.291 ms.
MB:0/0 ST/MOV:0/28 Nodes:184 Tris:7.112m DispTris:0 Hairs:0 Meshes:79
Textures Grey8/16:0/0 Rgb32/64:42/1

I have downloaded several versions with the same error, how can I adjust it

Re: Render error

Posted: Thu Nov 28, 2024 8:36 am
by bepeg4d
Hi,
it seems that you are having issues with an emissive node, and with Mix Material.

Keep instance power error is not critical, while Mix Material error is more serious.

Please try to select all of them, then go to Live View menu Materials/Convert Material, to automatically convert them into Composite Material nodes.

Mix Material is obsolete and available only for retro compatibility.

ciao,
Beppe

Re: Render error

Posted: Thu Nov 28, 2024 11:03 pm
by yutianxiang
bepeg4d wrote:Hi,
it seems that you are having issues with an emissive node, and with Mix Material.

Keep instance power error is not critical, while Mix Material error is more serious.

Please try to select all of them, then go to Live View menu Materials/Convert Material, to automatically convert them into Composite Material nodes.

Mix Material is obsolete and available only for retro compatibility.

ciao,
Beppe
Thank you very much for your warm-hearted help, you are really very kind, the method you mentioned is very effective, I have done according to what you said, and now there is no error in that item, but there are still other errors, may I ask how to solve this.

When I just opened C4D and clicked render, this error would appear, but when I closed it and continued to click render, it could render, but it would keep refreshing, even if I did not move any operation, it was still refreshing, which made me unable to see the details of my production. I don't know whether this problem was caused by the error or other reasons.

Sorry that my English is not good and I can't understand the error log. I really trouble you

Re: Render error

Posted: Fri Nov 29, 2024 9:00 am
by bepeg4d
Ok, please write to help at otoy dot com asking for Beppe, in this way I can investigate more deeply.

But please, be patient, we are already having a lot of traffic due to new Black Friday 2025 offer.

ciao,
Beppe