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Ray visiblity Camera

Posted: Wed Oct 30, 2024 11:15 am
by TheBricksburgTheatre
camera.png
I always use the ray visiblity option for specific octane lights. For example if I dont want to see the lightscource by the camera I check the button in the octane object properties. But this is not working any more in the latest build 29.15. I get the message "This object is used by Object scatter or SDF domain" Its only by lights not by meshes. Does somebody know what this means or how to deactivate? thx a lot

Re: Ray visiblity Camera

Posted: Thu Oct 31, 2024 1:11 pm
by TheBricksburgTheatre
In the meantime I found a workaround by using the opacity node in the material node and it works fine.
But maybe the devs can give a short explanation about this context. Just for understanding. Anyway it works now

Re: Ray visiblity Camera

Posted: Thu Oct 31, 2024 5:43 pm
by linograndiotoy
I think you've found a bug!

We'll fix it, thanks! ;)