Motion blur in Picture Viewer
Posted: Mon Oct 28, 2024 7:58 pm
Hello
I am trying to render out a shot of an object with motion blur. It looks absolutely fine in the Live Viewer, but when I render it out in the Picture Viewer, it looks terrible.
I've read in another thread that "the liveviewer isn't meant to preview motion blur". This is of course a big flaw in how the C4D plugin works, given how important motion blur can be in a final image, but I could maybe understand that it needs to be that way for things to work smoothly under the hood.
But what I don't understand is why my motion blur would actually look worse in the Picture Viewer than in the Live Viewer? I don't know what I'm supposed to do to efficiently and comfortably work on my image. Could someone share a tip or a workflow on how to efficiently lookdev motion blur, in Octane?
- Here is what it looks like in the Live Viewer : https://i.imgur.com/wjzZiCs.png
- Here is what it looks like in the Picture Viewer (disregard the color mismatch, just ACES not showing up properly in the picture viewer) : https://i.imgur.com/JGbDdcG.png
- I am running Octane version 2023.1.2-R6, with Cinema4D 2024.1.0
- The object itself is some geometry inside of an XRef object, that is itself nested under a moving alembic : https://i.imgur.com/UkW2yrj.png
- Time Sampling Per Frames is set at 32
Thank you,
I am trying to render out a shot of an object with motion blur. It looks absolutely fine in the Live Viewer, but when I render it out in the Picture Viewer, it looks terrible.
I've read in another thread that "the liveviewer isn't meant to preview motion blur". This is of course a big flaw in how the C4D plugin works, given how important motion blur can be in a final image, but I could maybe understand that it needs to be that way for things to work smoothly under the hood.
But what I don't understand is why my motion blur would actually look worse in the Picture Viewer than in the Live Viewer? I don't know what I'm supposed to do to efficiently and comfortably work on my image. Could someone share a tip or a workflow on how to efficiently lookdev motion blur, in Octane?
- Here is what it looks like in the Live Viewer : https://i.imgur.com/wjzZiCs.png
- Here is what it looks like in the Picture Viewer (disregard the color mismatch, just ACES not showing up properly in the picture viewer) : https://i.imgur.com/JGbDdcG.png
- I am running Octane version 2023.1.2-R6, with Cinema4D 2024.1.0
- The object itself is some geometry inside of an XRef object, that is itself nested under a moving alembic : https://i.imgur.com/UkW2yrj.png
- Time Sampling Per Frames is set at 32
Thank you,