Replicating SSS recycled plastic
Posted: Mon Oct 21, 2024 10:57 am
Hi. I am trying to replicate a recycled plastic; see attached image.
Some questions:
- Do you think I should have a solidify modifier to add the walls to the piece? Maybe it is not helping. It is a solid volume instead of a thickened wall.
- Is Random Walk the way to go for a Recycled Plastic like the reference? Or should I go with a scatter node plugged into the medium?
- Is the approach of having white transmission and black albedo correct to achieve this type of material?
- How can I drive the material to be waxier where the overall beige colour is and less translucent on the chip parts? Do I need to tackle this as in Blender, where I will drive with a black and white noise, the transmission colour and the Scatter one?
Thank you
I only used Octane for Blender a few times. Following a video on SSS in YT, I learned how to set up an SSS material by setting the transmission to diffuse and plugging a white RBG node into the transmission. Then, changed the albedo colour to black, and I drove the material with a Random walk.
Not nearly there, I know.
I would like some guidance. I did not add all the details and different chip colours, but I want to understand the principle first. Some questions:
- Do you think I should have a solidify modifier to add the walls to the piece? Maybe it is not helping. It is a solid volume instead of a thickened wall.
- Is Random Walk the way to go for a Recycled Plastic like the reference? Or should I go with a scatter node plugged into the medium?
- Is the approach of having white transmission and black albedo correct to achieve this type of material?
- How can I drive the material to be waxier where the overall beige colour is and less translucent on the chip parts? Do I need to tackle this as in Blender, where I will drive with a black and white noise, the transmission colour and the Scatter one?
Thank you