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House-N by Sou Fujimoto Architects - Interiour Viz

Posted: Fri Sep 16, 2011 3:09 pm
by mbetke
I finished my interpretation of House-N which I'm facinated for a longer time now. Last year I was about to do this project with a real-time engine as a showcase for lighting but never finished it.
Now it was time to do some showcase art work for Pure3d to show clients in a brochure what I can do beside all this real-time solutions I offer for marketing. This project got in my mind again and I did it like if someone already lifes there for a year or two.

It was a nice project for me also to prepare for further work with Octane in my production pipeline and get used to its workflow a bit more because I will soon do a 120+ (medium) renderings projects with it over next two months.

My focus was on lighting and camera angles. A little bit post in photoshop. All views rendered with pmc kernel.

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C&C as always welcome. :)

Re: House-N by Sou Fujimoto Architects - Interiour Viz

Posted: Fri Sep 16, 2011 4:39 pm
by telemmaite
I really like all of them. Could you please post rendering times + setup. I guess you used GTX 580?

Re: House-N by Sou Fujimoto Architects - Interiour Viz

Posted: Fri Sep 16, 2011 8:27 pm
by zivko
you have too many overbright areas in the renders, i'm talking about places where sunlight hits the walls. you should increase gamma, and reduce exposure imo. you'll get somewhat washed out pictures, but they'll look more like photos from archdaily or architizer (i'm not sure where i saw them actually).

edit - found it on archdaily, this is what i had in mind:
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other then that, really nice models and renders, good job

Re: House-N by Sou Fujimoto Architects - Interiour Viz

Posted: Fri Sep 16, 2011 9:34 pm
by mbetke
yes i really was stuck in trying to get the lighting from the arch-daily photos. Didn't try with gamma setings but I will investigate further. at the end i decided for own lighting settings.

samples are around 8500 for the pictures rendered with 1.5 samples per second. i left them cooking for 4-5 hours or so. scene size is 2.8GB in vram and 5.5 million triangles.

Re: House-N by Sou Fujimoto Architects - Interiour Viz

Posted: Sat Sep 17, 2011 11:54 am
by radiant
marvelous :mrgreen: , i will still try and bake it for an extra hour though, the grain is noticeable ;)