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Clipping / Boolean fragments

Posted: Sat Sep 21, 2024 11:05 am
by tschwenke
Hi,
If I use the clip material to bool a geo, I get these fragments. Any idea how to solve this?
Best wishes,
Thomas

Re: Clipping / Boolean fragments

Posted: Sat Sep 21, 2024 11:53 am
by ricky_otoy
There is currently an issue with fine lines in clipping in Standalone (core) which may be causing that.

Please double check your priority on meshes and see if decreasing the ray epsilon will help.

Otherwise, please send me the scene so I can add it to the core issue test-case, thanks!

Re: Clipping / Boolean fragments

Posted: Sun Sep 22, 2024 8:31 pm
by tschwenke
Hi,
Thank you. I already tried ray epsilon and priority. Did not work.
I cannot send you this scene. Perhaps I can send you a different scene, but I have to make it first.
Best wishes,
Thomas