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Layering Materials Node
Posted: Sat Sep 21, 2024 9:25 am
by interelectronix
What is the node to use when layering materials on top of each other and the bumps should add up.
The picture attached shows a reference pcb
White screen print (with bump)
Shiny metallic soldering pads (with bump)
Small holes (opacity though through the PCB material)
PCB Material green (with bump)
Re: Layering Materials Node
Posted: Sat Sep 21, 2024 5:36 pm
by skientia
It depends on the situation:
- is the PCB mesh a flat plane?
- what texture files are at disposal?
- are the layers separated texture files?
A composite material node would be suited.
An easier way and superior results would be via displacement. Since a PCB has actual height while bump / normal methods will always remain flat only giving an illusion of surface bumpiness, displacement actually displaces the surfaces' mesh.
If the PCB asset is relatively flat on references, then a normal map could be appropriate in a dual material setup combined with composite:
1. one green base PCB material
2. one golden like for the second layer
Bump / Normal map can be plugged in any of the two.
Re: Layering Materials Node
Posted: Sat Sep 21, 2024 5:47 pm
by skientia
Re: Layering Materials Node
Posted: Sat Sep 21, 2024 7:42 pm
by interelectronix
Thank you very much for the composite material tip.
I'm still struggling with the bump height control and blurring the bump maps. Not having a blur node and having to do the OSL texture workaround is quite annoying.
Re: Layering Materials Node
Posted: Sat Sep 21, 2024 8:33 pm
by skientia
The blur node is a recurring request.
This image reference shows a scenario for
displacement, optionally vector displacement.
To save on resources and avoid OSL, a suggestion: to blur the map in another program and replace / re-import in Octane (changing the file path, ideally).