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Octane 2024.1 for Unreal Engine 0.80: MetaHumans

Posted: Tue Sep 10, 2024 4:04 pm
by ChrisHekman
Octane for Unreal Engine

Changes:
  • Upgraded to Octane 2024.1 stable
  • MetaHumans: First working pass of metahuman skin.
    *Metahuman skin requires the octane raytracing kernel
    *It is advisable to reduce the ray epsilon to remove artifacts around the eyes
Fixes
  • Groom: Fixed issue with hair being too thin
  • Groom: Improved hair specular conversion
  • Textures: Plugin no longer changes texture arrays settings when it fails to load a texture array texture
  • Materials: Plugin no longer converts unnessesary materials for metahumans
WIN
UE 5.4
Studio+ Installer: https://render.otoy.com/customerdownloa ... _UE5_4.exe
Free Version Installer: https://render.otoy.com/plugindownloads ... _UE5_4.exe

UE 5.3
Studio+ Installer: https://render.otoy.com/customerdownloa ... _UE5_3.exe
Free Version Installer: https://render.otoy.com/plugindownloads ... _UE5_3.exe

Re: Octane 2024.1 for Unreal Engine 0.80: MetaHumans

Posted: Thu Sep 12, 2024 2:37 pm
by mdl3dfx
Hello,

0.80
I have downloaded the 0.80 update but now when I load Octane in UE, I only get a solid grey render viewport, and the Octane Render Target is not shown in the outliner.

0.79
Metahuman face still renders black. Hand s and body seam to work.

Cheers

Re: Octane 2024.1 for Unreal Engine 0.80: MetaHumans

Posted: Thu Sep 12, 2024 4:01 pm
by ChrisHekman
mdl3dfx wrote:Hello,

0.80
I have downloaded the 0.80 update but now when I load Octane in UE, I only get a solid grey render viewport, and the Octane Render Target is not shown in the outliner.

0.79
Metahuman face still renders black. Hand s and body seam to work.

Cheers
Can you look for errors in the unreal output log window?
Also what happens when you create a new rendertarget?

Re: Octane 2024.1 for Unreal Engine 0.80: MetaHumans

Posted: Fri Oct 25, 2024 10:50 pm
by mdl3dfx
This is great! Question: Do you still have to convert UE materials to Octane via a parent node or can you just render UE materials?

THANKS!

Re: Octane 2024.1 for Unreal Engine 0.80: MetaHumans

Posted: Mon Oct 28, 2024 10:57 am
by ChrisHekman
mdl3dfx wrote:This is great! Question: Do you still have to convert UE materials to Octane via a parent node or can you just render UE materials?

THANKS!
It was always possible to just render UE materials out of the box.