Page 1 of 1

Incorrect output via render queue with mismatched fps

Posted: Mon Aug 26, 2024 12:53 pm
by boxfx
Attached is a 25 fps project. When rendered via the picture viewer, or c4d render queue, the result is identical. We needed a 60fps version of the video, so we simply set the c4d render settings from 25 to 60 fps (leaving the main project at 25fps). When we render via picture viewer, this works perfectly. But if we render via render queue, all the camera movement breaks, there is some movement, but it is incorrect.

simplified c4d project and rendered output attached

c4d 2024.5.1
octane 2023.1.3 r2
gf 4090
driver 551.86
fps test.mp4
(3.28 MiB) Downloaded 712 times
fps test.zip
(5.38 MiB) Downloaded 63 times

Re: Incorrect output via render queue with mismatched fps

Posted: Tue Aug 27, 2024 8:16 am
by bepeg4d
Hi,
the issue seems caused by Motion Blur.
The only way I have found for rendering the scene correctly in Render Queue was to disable Motion Blur in Render Settings/OctaneRender/Main tab.

ciao,
Beppe

Re: Incorrect output via render queue with mismatched fps

Posted: Wed Aug 28, 2024 3:20 pm
by aoktar
Yes there are an issue about reading output FPS. It works well in PV because FPS is registered in to the scene, but not for render queue. This issue is noted to fix it, but not sure when because of complexity of the problem.