Render mesh directly as a uniform-volume with medium shader?
Posted: Sun Aug 18, 2024 7:44 am
I can't recall if I've got this answered before - if I have, I can't find reference to it anywhere.
Can Octane render a mesh directly as a uniform-density medium, the way Houdini Mantra can? Or do I have to convert an enclosed mesh to a volume/VDB representation to do that?
Ideally I'd like to render sphere-particles directly using a medium shader, without rasterizing/splatting/aggregating them to a volume field.
(Edit: I see some references to a "MeshVolume Object" in forums for other packages, I'm still running a 2022 Octane build, has something been added more recently that does this?)
Can Octane render a mesh directly as a uniform-density medium, the way Houdini Mantra can? Or do I have to convert an enclosed mesh to a volume/VDB representation to do that?
Ideally I'd like to render sphere-particles directly using a medium shader, without rasterizing/splatting/aggregating them to a volume field.
(Edit: I see some references to a "MeshVolume Object" in forums for other packages, I'm still running a 2022 Octane build, has something been added more recently that does this?)