Scatter object questions
Posted: Thu Aug 01, 2024 12:41 pm
I'm currently working on a project that would benefit greatly from using the scatter object, but I'm finding this feature quite mystifying and have a couple questions..
1. How do I instance more than 4 unique objects? Is there some sort of identification attribute that I can apply to my points such as @instance that can point to the geometry I need to scatter? Right now, I'm only able to get it to work but manually dragging objects into the 4 available fields under the octane > scatter tab. Alternatively, if there is a way to increase the 4 object limit, then that would be another option (albeit less ideal).
2. How can I randomize the color of scattered objects? I've tried using the 'instance color' node with 'rgb4k_map.ppm' texture without any luck. Assigning that node + texture just turns everything a single color (yellow). From what I gather, the use of attributes like Cd isn't supported with the scatter object.
Thanks!
1. How do I instance more than 4 unique objects? Is there some sort of identification attribute that I can apply to my points such as @instance that can point to the geometry I need to scatter? Right now, I'm only able to get it to work but manually dragging objects into the 4 available fields under the octane > scatter tab. Alternatively, if there is a way to increase the 4 object limit, then that would be another option (albeit less ideal).
2. How can I randomize the color of scattered objects? I've tried using the 'instance color' node with 'rgb4k_map.ppm' texture without any luck. Assigning that node + texture just turns everything a single color (yellow). From what I gather, the use of attributes like Cd isn't supported with the scatter object.
Thanks!