Sticking Footage to Clones
Posted: Mon Jul 01, 2024 7:07 pm
C4D version: 2024.4.1
Octane version: 2023.1.2
I've searched and searched and haven't found a solution (though I know it exists).
I have a simple grid cloner made up of cubes and I have a standard C4D material that's projected onto the cloner and then has the "fit to object" command applied to the material tag so that the footage file that's referenced in the "luminance" channel is composed of thousands of small rectangles (see attached image). The full material is "stuck" to the clones so that when they're animated the image breaks apart and actually moves in 3D space.
When I try to move over to Octane, I can't seem to get this to work. I'm pretty sure I need to somehow convert the projection in the material tag to a uvw node in my octane shader, but I don't know how to do that. Can anyone point me to a tutorial or send a step by step for how I might do this? Is using the octane scatter object a possibility?
Octane version: 2023.1.2
I've searched and searched and haven't found a solution (though I know it exists).
I have a simple grid cloner made up of cubes and I have a standard C4D material that's projected onto the cloner and then has the "fit to object" command applied to the material tag so that the footage file that's referenced in the "luminance" channel is composed of thousands of small rectangles (see attached image). The full material is "stuck" to the clones so that when they're animated the image breaks apart and actually moves in 3D space.
When I try to move over to Octane, I can't seem to get this to work. I'm pretty sure I need to somehow convert the projection in the material tag to a uvw node in my octane shader, but I don't know how to do that. Can anyone point me to a tutorial or send a step by step for how I might do this? Is using the octane scatter object a possibility?