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nice and warm LEGO (warning very large jpg)

Posted: Mon Mar 22, 2010 11:39 pm
by acc24ex
It only looks very pretty when viewed accros the whole scene.
Instructions> Press f11 (fullscreen in firefox and IE), and ctrl+scroll to adjust your browser and enjoy it for a minute. I did just that.

It's just a random object I found linked somewhere here in the forum. Basically played with the lights and some specularity and glossy, this after a few days of trying out the software, is pretty amazing. Purchased a gtx260 just for octane (and gaming)
I am truly astounded by the power of this rendering engine. (apart for the limitations in scene sizes and crashes / probably because of garbadged .obj files - but I can live with it)
If you could paste this kind of rendering engine on c4d, you could render the world, it would be as easy a child could do it, seriously I showed a 5 year old kid how to play with cinema4d, and he actualy learned how to put cubes, spheres and built in objects in the window, how to orbit, move objects, add maps, and render.. How is that different than what we are doing with this program.
This is a first time I placed a rendering somewhere and didn't feel any shame about it :)
And imagine this, it doesn't even support bump or any lights or loads of stuff others do, only hdr and illumination from the enviroment, the biggest advantage ( speed yes - c4d took 1 hour, and the fact you can really set up stuff real time - no more rendering and waiting for something to happen for a few minutes or and hour).
Q> how can one make plugin that transports c4d to octane render (the riptide plugin does a decent job of exporting with some errors but works sort of ok - used it for this one), I would like to do just that, (I didn't program anything seriously since university :) and it was C, Java and php, I loved Pascal :) )


Image

EDIT: uploaded a try at a more realistic version, the best that I could to so far, don't like it really much, only used 1 texture, and that is for the floor, this was something under 10 minutes rendering without downsampling, I used the HDRI that came with the package, played with the camera response (that really gives a finishing touch to any render) and play with the exposure and fstop, I think now this is so easy a monkey could do it.. maybe even... to easy? The main bitch is to adjust the .obj file.. lots of crash/reload repetitions going on, but when you hit it right you know you will reproduce something interesting..

Re: nice and warm LEGO (warning very large jpg)

Posted: Mon Mar 22, 2010 11:46 pm
by James
This is both a lovley scene, and I really liked your post too.

Regarding C4D to octane, at the moment Obj export is the only way, in the future (near I think?) A few other formats will be available too such as Collada, FBX and RIB

Re: nice and warm LEGO (warning very large jpg)

Posted: Tue Mar 23, 2010 12:01 am
by acc24ex
James wrote:This is both a lovley scene, and I really liked your post too.

Regarding C4D to octane, at the moment Obj export is the only way, in the future (near I think?) A few other formats will be available too such as Collada, FBX and RIB
I know, it involves a lot of loading and saving of files, which is tedious, but working in octane just started to give me a lot of joy, and want to learn more about it.
It is actually a good thing it doesn't have a lot of options beause it will be simple to learn using it well.

I would happy if the riptide plugin just exported the .obj and then it batch runs the octane render and adds the scene. That doesn't sound complex. That sounds like a macro of a sort?

Re: nice and warm LEGO (warning very large jpg)

Posted: Tue Mar 23, 2010 12:03 am
by James
The Macro Nodes as far as I know will be nodegroups that the user creates and sort of "Group"s them together so that they can be re-used

I guess it might be possible to create a plugin that will export obj and load up Octane with it, if Radiance adds commandline support for that kind of thing.

At the moment such a plugin would not be possible.

Re: nice and warm LEGO (warning very large jpg)

Posted: Tue Mar 23, 2010 7:31 am
by Sam
The model is coming from flyingarchitecture.com and what's funny is that the first time I saw it I wanted to render it in Octane :lol:
But I got other projects going on. Overall good render, the specular materials look kinda silly for real legos

You should try to make one photorealistic render of it ;)

Re: nice and warm LEGO (warning very large jpg)

Posted: Tue Mar 23, 2010 10:51 am
by mib2berlin
This is amazing, I play a lot with octane but these results I've never imagine.
F11 rules, thank you, mib

Re: nice and warm LEGO (warning very large jpg)

Posted: Tue Mar 23, 2010 5:16 pm
by acc24ex
I was testing the rendering of the model for a few days, downloaded HDRIs and played around until I just found colors and effects that was warm and pleases my eye.
Offcourse the materials are unrealistic for a lego, but I didn't understand that people complain about the lack of transparity channel but this is quite transparent looking, and the wheels look like you could eat them as if they were gummy bears. I just wanted to see how it can reflect my feeling of warmth..
Well, that is a lot for a lego :)