Different materials on Render Instances?
Posted: Thu Jun 20, 2024 1:13 pm
Hi!
I can't seem to find any information about if Render Instances of the same object can have different materials in Octane (no material is applied to the original Reference Object).
When I try this with the old C4D Standard Renderer it seems to work, the different objects render with the correct materials, but with Octane, whatever material is the highest in the Object Manager takes over on all the objects below.
Is this expected behaviour? And is there a way around it, other than the obvious, which is switching to regular Instances?
(in the attached jpg the image in the Picture Viewer is rendered with the Standard Renderer and C4D materials)
Thanks!
Andreas
I can't seem to find any information about if Render Instances of the same object can have different materials in Octane (no material is applied to the original Reference Object).
When I try this with the old C4D Standard Renderer it seems to work, the different objects render with the correct materials, but with Octane, whatever material is the highest in the Object Manager takes over on all the objects below.
Is this expected behaviour? And is there a way around it, other than the obvious, which is switching to regular Instances?
(in the attached jpg the image in the Picture Viewer is rendered with the Standard Renderer and C4D materials)
Thanks!
Andreas