Denoise AOV Nodes - DENOISE individual lights!
Posted: Thu Jun 13, 2024 3:01 pm
Was excited to read about the ability to denoise individual light passes. This would be incredibly useful for comping.
Its explained here viewtopic.php?f=33&t=82267 under "Powerful Denoise AOV Nodes and Filter Graphs (GPU and CPU)"
SO it looks like it works in stand alone. but for the life of me i can't get it working in the C4D version.
Adding "openAI denoise" in the node graph just enters an empty AOV output box. and doesnt seem to be any other clear way to follow the above example. Im on "2024 alpha 2" on a mac M2.
so question is (BEPE / AOKTAR) .. does it work? and has anybody else got this to work?
if so can someone share an example scene where its set up and working.
many thanks!
Its explained here viewtopic.php?f=33&t=82267 under "Powerful Denoise AOV Nodes and Filter Graphs (GPU and CPU)"
SO it looks like it works in stand alone. but for the life of me i can't get it working in the C4D version.
Adding "openAI denoise" in the node graph just enters an empty AOV output box. and doesnt seem to be any other clear way to follow the above example. Im on "2024 alpha 2" on a mac M2.
so question is (BEPE / AOKTAR) .. does it work? and has anybody else got this to work?
if so can someone share an example scene where its set up and working.
many thanks!