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Selection border offset when camera uses shift
Posted: Tue May 28, 2024 8:05 am
by Andreas_Resch
When a camera uses shifting, the selection outline of the objects in the render preview doesn't match and is offset - probably using the non-shifting coordinates.
Octane CB 28.15, RTX 3060, Windows 10
Re: Selection border offset when camera uses shift
Posted: Tue May 28, 2024 8:39 am
by linograndiotoy
It seems to work fine here. Do you have a scene showing the issue?
Re: Selection border offset when camera uses shift
Posted: Tue May 28, 2024 8:51 am
by Andreas_Resch
Here's a scene ...
Re: Selection border offset when camera uses shift
Posted: Tue May 28, 2024 2:53 pm
by linograndiotoy
Just disable the "Always use Camera Resolution" option and everything should work as expected. That specific options suffers of some limitations right now, concerning matching Blender's preview.
Re: Selection border offset when camera uses shift
Posted: Wed May 29, 2024 6:51 am
by Andreas_Resch
That option isn't in there in 28.15 any more, right?
Re: Selection border offset when camera uses shift
Posted: Wed May 29, 2024 7:28 am
by linograndiotoy
It has been added back.
Re: Selection border offset when camera uses shift
Posted: Wed May 29, 2024 7:30 am
by Andreas_Resch
Maybe I'm blind. Can't see it.