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3D and footage compositing in octane 2024?

Posted: Sat Apr 13, 2024 2:30 pm
by Joanlaninja
Hello. I'm working on a project which involves a car driving through a tunnel that I have photographed. I've had to model parts of the tunnel to properly reflect and now I wanted to integrate everything correctly. In Redshift, I knew how to do it, but due to the nature of Octane, I understand that some limitations, such as excluding objects from reflection individually, the workflow is probably very different. Would anyone know where to find a good tutorial on this matter? I've searched on Google and used the forum's search engine, but everything I find, I understand that being from several years ago, it may have become obsolete. Thank you very much!

Re: 3D and footage compositing in octane 2024?

Posted: Sat Apr 13, 2024 5:01 pm
by skientia
Joanlaninja wrote:excluding objects from reflection individually
Without much detailed information and besides light linking for other cases, there is the Ray Switch node (for materials) that may be relevant to this context.

Re: 3D and footage compositing in octane 2024?

Posted: Sun Apr 14, 2024 1:40 pm
by Joanlaninja
skientia wrote:
Joanlaninja wrote:excluding objects from reflection individually
Without much detailed information and besides light linking for other cases, there is the Ray Switch node (for materials) that may be relevant to this context.
Thank you! Very useful