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amplificador
Posted: Mon Mar 22, 2010 8:45 pm
by ivox2
hola este es mi primer render con octane, el modelo es sacado de internet i texturizado por mi.
Re: amplificador
Posted: Tue Mar 23, 2010 10:44 am
by radiance
very nice but there are some smoothing issues on the edges of the knobs.
maybe try subdividing them a bit more.
Radiance
Re: amplificador
Posted: Thu May 13, 2010 3:04 pm
by isrgil
Que tarjeta grafica tienes?
Cuales son tus impresiones utilizando octane?
Crees que es valido para la renderización de exteriores?
Que limitaciones tiene en cuanto a complejidad de escena y numero de polígonos?
Re: amplificador
Posted: Thu May 13, 2010 6:28 pm
by radiance
isrgil wrote:Que tarjeta grafica tienes?
Cuales son tus impresiones utilizando octane?
Crees que es valido para la renderización de exteriores?
Que limitaciones tiene en cuanto a complejidad de escena y numero de polígonos?
can someone tell me what this means ? is it spam ?
Radiance
Re: amplificador
Posted: Thu May 13, 2010 6:38 pm
by n1k
Well, it's not spam as far as my spanish goes:) (basic course)
Rough translation:
1. Which graphic card do you have?
2. What are your impressions using octane?
3. Is it good for rendering exteriors?
4. What are limitations regarding polycount?
Seems like standard questions:)
Somebody correct me if I'm wrong.
Cheers,
n1k
Re: amplificador
Posted: Thu May 13, 2010 6:40 pm
by jipe
My Spanish is rusty, but I believe he was asking ivox what graphics card he used and what he thought of Octane (e.g. what limitations, if any).
[Edit: beaten to the punch

]
Re: amplificador
Posted: Thu May 13, 2010 6:41 pm
by radiance
can someone answer him ?
octane is excellent for exteriors, and polycount depends on your GPU memory. with a GTX480 or GTX470 you can easily handle 5 million polies with a few large textures aswell.
Radiance
Re: amplificador
Posted: Thu May 13, 2010 7:39 pm
by n1k
Well here is rough translation again:
Octane es excelente para exteriores, y Polycount depende de su memoria de la GPU. Con una GTX480 o GTX470 usted puede manejar fácilmente 5 millones polies con un número reducido de grandes texturas también.
It would be wiseif someone who isgood at spanish check this..
Re: amplificador
Posted: Thu May 13, 2010 8:00 pm
by Proupin
nk1, that's more like a mexican Yoda... but pretty close!
Octane es excelente para exteriores, y el Polycount depende de la memoria de la GPU. Con una GTX480 o GTX470 puedes manejar fácilmente 5 millones polígonos con unas cuantas texturas grandes también.
En el root del foro encontrarás la sección en español, si no puedes con el inglés inténtalo ahí, te contestaremos!!

(
in the forum's root you'll find the spanish section, if you can't handle english try there, we'll answer!!)
Re: amplificador
Posted: Thu May 13, 2010 8:09 pm
by n1k
Cool.

Tnx for correcting it.
Cheers,
n1k