Solaris viewport incorrect color space issue
Posted: Fri Mar 22, 2024 2:17 am
I’m having trouble achieving the correct color in the Solaris viewport.
While using Octane with ACEScg, the Octane IPR works well, and it renders with the correct color space at the OBJ level and in Solaris. However, in the Solaris viewport, I’m encountering an issue. Karma XPU and Redshift display the correct color in the viewport (and render correctly), does Octane handle this in a different way?
I’ve set up a small scene where I’m using color references (color checker textures) in different color spaces. Strangely, it appears that Octane consistently uses ACES2065-1 as the transform for the Solaris viewport, regardless of other settings.
The images in the "output" folder are the rendered images converted from ACEScg to sRGB using the “ACES 1.0 - SDR Video”. Everything matches except for the Octane Solaris viewport.
I guess I am overlooking something, but I just can't figure this out. Any insights would be great!
While using Octane with ACEScg, the Octane IPR works well, and it renders with the correct color space at the OBJ level and in Solaris. However, in the Solaris viewport, I’m encountering an issue. Karma XPU and Redshift display the correct color in the viewport (and render correctly), does Octane handle this in a different way?
I’ve set up a small scene where I’m using color references (color checker textures) in different color spaces. Strangely, it appears that Octane consistently uses ACES2065-1 as the transform for the Solaris viewport, regardless of other settings.
The images in the "output" folder are the rendered images converted from ACEScg to sRGB using the “ACES 1.0 - SDR Video”. Everything matches except for the Octane Solaris viewport.
I guess I am overlooking something, but I just can't figure this out. Any insights would be great!