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Plastic looks like glass??
Posted: Tue Mar 19, 2024 1:43 pm
by digitalcompositing
Hi! I am having a scanned 3D model with a wall thickness of 0,6mm ... once i put a specular shader on it (ior, 1,5 like silverwing suggested, PT, 64specdepth) it looks and behaves like glass .. with black borders inside creases. it also has massive glass like refractions. what can I do to make it look like plastic?? thanks guys
Re: Plastic looks like glass??
Posted: Tue Mar 19, 2024 2:10 pm
by Despot
Add some Absorption and turn on 'fake shadows'
Re: Plastic looks like glass??
Posted: Tue Mar 19, 2024 2:57 pm
by digitalcompositing
thanks! i did that in the beginning. other ideas? might be the thickness of the object?
Re: Plastic looks like glass??
Posted: Tue Mar 19, 2024 3:10 pm
by skientia
Any print screen? Not much one can do without seeing the unsatisfactory rendered image.
Edit: needless to mention the matching references as frankmci pointed out.
Re: Plastic looks like glass??
Posted: Tue Mar 19, 2024 6:00 pm
by frankmci
A new, well molded acrylic object can look almost exactly like glass.
https://www.amazon.com/KOXIN-KARLU-Unbr ... B0BVYPLQV6
What are the qualities you are looking for? A real world example photo is a good place to start.
Re: Plastic looks like glass??
Posted: Wed Apr 03, 2024 10:32 am
by nuno1980
If you have OctaneRender 2022.x or newer version, we don't recommend "Fake Shadows" and you try:
- to change the render kernel to "Photon Tracing" (PHT),
- to check "Allow Caustics" for specular/universal material(s) (eg: glass, water...),
- to reduce "Photon Gathering Radius" for find the ideal focus of caustics at PHT kernel settings.
Happy rendering!

Re: Plastic looks like glass??
Posted: Fri Apr 05, 2024 2:06 am
by roeland
One property of acrylic is that it tends to scratch more easily than glass, so maybe it looks too “clean” in the render.