memory limit soon the past in OPTEX 2.5?
Posted: Wed Sep 14, 2011 3:42 am
hy folks, i recently saw this sighraph vid about GPU ray tracing (http://www.youtube.com/watch?v=0IC2NIogWR4) , more in paticular about OPTEX 2.5, somewhere in the vid they talk about how they are getting rid of the memory limits of the onboard graphics card memory.
Both for data file bottleneck and the limitation off how many textures can be used in the engine...since Octane has its own SDK and does not use Optix in any way....well my question to the developers is will we have some benefits from these new techniques or are these kind off implementations impossible because off Octanes nature and different program techniques...?
High regards,
Polytek
Both for data file bottleneck and the limitation off how many textures can be used in the engine...since Octane has its own SDK and does not use Optix in any way....well my question to the developers is will we have some benefits from these new techniques or are these kind off implementations impossible because off Octanes nature and different program techniques...?
High regards,
Polytek