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Standard Surface Material BSDF model?

Posted: Sun Feb 25, 2024 11:23 am
by Andreas_Resch
Can one of the devs maybe tell us, what BSDF model is used for specular reflections in Standard Surface Materials? As there's no option to choose one, it's hard to tell.

Re: Standard Surface Material BSDF model?

Posted: Sun Feb 25, 2024 4:11 pm
by Andreas_Resch
Thanks. Looks like it's "almost" energy preservation.

[EDIT] Looks like it's "energy conserving by default". It's mentioned in the video here ... https://youtu.be/ZNLUqqACa4U?t=330

Re: Standard Surface Material BSDF model?

Posted: Sun Feb 25, 2024 4:21 pm
by Andreas_Resch
Nothing wrong with a confirmation from somebody who did the tests for you - or read the papers. Anyway - good to have some clarification on that.

Re: Standard Surface Material BSDF model?

Posted: Sun Feb 25, 2024 4:24 pm
by Andreas_Resch
Thanks for the confirmation. I'll test it as well, just to learn more about the furnace test.

Re: Standard Surface Material BSDF model?

Posted: Sun Feb 25, 2024 4:29 pm
by Andreas_Resch
You have to grab info from wherever you can get it. And especially with Octane (even more so the Blender version), resources are sparse anyway. I probably have watched more C4D videos about Octane than Blender ones. But if you stick to the basis it's still a good resource.