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Better rounded edges

Posted: Sun Feb 25, 2024 11:22 am
by Andreas_Resch
Maybe the devs can take a look at how to improve the rounded edges algorithm. It looks fine with small values but when they get a big higher, in some cases they fall apart and the results look really ugly. I did a comparison in Cycles and the algorithm is much better there. It's not something I need all the time, but then and now I need to get a bit closer to objects and then the issues really show.

I've attached a comparison.

And here's an OBJ file that shows the corner in the render test. A rounded edge value of 0.05 was used in both cases (Cycles and Octane).
https://www.argfx.at/upload/RE_Test_01.zip

Re: Better rounded edges

Posted: Sun Feb 25, 2024 4:15 pm
by Andreas_Resch
I've tested them all. Accurate is the one used in the image. "Fast" looks even worse.

Re: Better rounded edges

Posted: Sun Feb 25, 2024 4:19 pm
by Andreas_Resch
As shown in the Cycles version, there's room for improvement :) And when you triangulate STP objects, in most cases cleaning up the mesh and physically beveling them is out of the question. Nobody has the time (and down the line money) for that.

Re: Better rounded edges

Posted: Sun Feb 25, 2024 4:31 pm
by Andreas_Resch
Thanks for the link. Let's wait a bit and see.