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interior

Posted: Mon Mar 22, 2010 4:41 pm
by andrian
Another interior render, just to see the potential. First image is a directlighting. The interior was done with other renderer for about 2 hour render time and furniture added.
I'm quite happy to joint the octane family.
Cheers.

Re: interior

Posted: Thu Mar 25, 2010 7:57 pm
by andrian
And here is the rendered version I made with Vray.
Sorry for the watermarks but since it a commercial project I have to put one.

Re: interior

Posted: Thu Mar 25, 2010 10:51 pm
by radiance
I wonder if you could obtain the same result with octane if you complete the scene.
I think you could except for the area light in the hall.

Radiance

Re: interior

Posted: Thu Mar 25, 2010 11:11 pm
by andrian
Actually the scene was completed long ago, this was the only render I manage to find in early stages in order to compete, I really like the Octane warm colors and not to mention the fast interaction in setup the scene. This was made with 0.81 when I can't save , I'll do as soon as possible new render with 1.00 b1 or even b2 :) I bet Octane will do the same or even better result. We must not forget the long setup a scene like this can take in Vray without RT ( lightning part) . In octane takes like 5 minutes. ;)

Cheers.

PS. Furniture was removed , coz scene can't fit my vga ram for now :cry:

Re: interior

Posted: Thu Mar 25, 2010 11:31 pm
by understand
great. Would love to see it with an HDRI

Re: interior

Posted: Thu Mar 25, 2010 11:49 pm
by andrian
http://morski-imoti.my.contact.bg/

Here's what I really want to see in the near future :) , those are very low res/quality and for test purposes early stages renders , but you'll get the point.

Re: interior

Posted: Fri Mar 26, 2010 12:04 am
by radiance
I can add a camera to octane that outputs those,
if you can show me the format they commonly use for these, hdr latlong like or vert/horizontal cross cubemaps ?

Radiance

Re: interior

Posted: Fri Mar 26, 2010 7:06 am
by Sam
I can add a camera to octane that outputs those,
if you can show me the format they commonly use for these, hdr latlong like or vert/horizontal cross cubemaps ?
HDR latlong would be the best
Because you can convert it to anything like vert cross with free softwares
And because the size setting is understandable for the user (like 2048 by 1024)

Vertical cross are more for cubemaps in games
Here's a post on my blog about them
http://zellersamuel.wordpress.com/2010/03/06/cubemaps/

If Octane can render .HDR or .EXR latlong panorama, than would be more than awesome !
Because you can work on an environement, render it to panorama for 3h to get noise free
Then use this panorama as background of another object, without needing to re-render it ;)

The best of course would be to have both latlong + spherical (180° lens) + vertical cross
They are the most common used projections :mrgreen: