holding object brightness with motion blur
Posted: Mon Feb 19, 2024 12:40 pm
Is there any way I can get octane to take the brightness of an object into account when generating the alpha channel? It seems as though octane is thinking "that fan blade is only present 50% of the time, so I should make the alpha channel 50% solid" But this doesnt consider how the object visually renders.
This issue causes me problems in many projects where a bright object goes from sitting in front of geometry to being in front of an alpha background. As soon as it moves from being in front of a black model to the black background, the brightness often lowers significantly because of motion blur.
Project attached.
The closest I can get is disabling "partial alpha", but then of course all my alpha channels turn into binary on/off.