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"skip existing frames" when all frames present - crashes

Posted: Thu Feb 15, 2024 4:25 pm
by ofirgardy
Hi Guys.

I've experienced a bug causing 3dsmax to crash.
I have rendered a 500 frames scene. I've used the "Skip-Existing-Frames" toggle on the render submission window. all rendered fine.
<Forgot about it>
Then wanted to re-render the scene once again.
3dsmax looked into the designated folder and found all 500 frames already there, so the renderer runs(skips) till the end of the 500 frames practically when it suppose to prepare geometry.
Then, instead of simply shutting down render, it crashes 3dsmax.

A. Windows 11 Home 23H2 22631.3155
B. 2X A5000 24GB + 2X 3080 12GB (on an AMD Ryzen Threadripper 3960X)
C. 128GB
D. Nvidia Studio Driver 551.23
E. nope
F. 2023.1.2 - 14.07
G. 3dsmax 2024.2 | 26.0 - 26.2.0.22013

Thank you for all you're doing

Re: "skip existing frames" when all frames present - crashes

Posted: Mon Mar 18, 2024 12:58 am
by neonZorglub
ofirgardy wrote:Hi Guys.

I've experienced a bug causing 3dsmax to crash.
I have rendered a 500 frames scene. I've used the "Skip-Existing-Frames" toggle on the render submission window. all rendered fine.
<Forgot about it>
Then wanted to re-render the scene once again.
3dsmax looked into the designated folder and found all 500 frames already there, so the renderer runs(skips) till the end of the 500 frames practically when it suppose to prepare geometry.
Then, instead of simply shutting down render, it crashes 3dsmax.

A. Windows 11 Home 23H2 22631.3155
B. 2X A5000 24GB + 2X 3080 12GB (on an AMD Ryzen Threadripper 3960X)
C. 128GB
D. Nvidia Studio Driver 551.23
E. nope
F. 2023.1.2 - 14.07
G. 3dsmax 2024.2 | 26.0 - 26.2.0.22013

Thank you for all you're doing
Hi ofirgardy,

Sorry for the late response, and thank you for reporting this issue.
I could reproduce the crash.
This will be fixed in the next release
Thanks!