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House-N by Sou Fujimoto Architects

Posted: Tue Sep 13, 2011 5:56 am
by mbetke
I'm setting up some case-study renders for my new brochure to show some interiours which I don't do very much due my structure of services I offer mostly.
So I decided to model Houe-N by Sou Fujimoto and interpret it a bit different like if someone lives there for some time now and not to use the original furniture.

Only have one WIP at the moment. It was rendering to 64.000 samples overnight with pmc but still has grain on it. :-/ Maybe the light conditions are just to much for Octane at the moment because the house has many windows. Used one skylight. I will do a night-scene too. All in all I aim for 4 renders or so. Its a small house.
Mostly some wall paintings need to be added to get some color in the scene. I think it looks a bit disturbed with the current furniture and not so peacefull like the original.

Image

Re: House-N by Sou Fujimoto Architects

Posted: Tue Sep 13, 2011 6:54 am
by zivko
first, imo this render is good enough the way it is, i see no problem with noise, its expected and from my experience a little noise is always good cause you find it in real photos too. if you reduce maxsamples by half, it would prolly be good enough. you could use noise reduction filters in post or reduce hotpixel removal in octane to see if that improves the image. 2nd, if you're going to print out brochure, grain wont be a problem as printing is never as good as display. even renders with lots of grain look good on paper.

also, you might want to decrease exposure settings, increase vignetting a bit and apply some different photo curve to add more realism to the whole scene, its cheap to test those out as they dont require re-rendering

Re: House-N by Sou Fujimoto Architects

Posted: Tue Sep 13, 2011 8:51 am
by mbetke
I need to get informations what maxsamples and the other values do in the kernel rollout. very cryptic stuff there. :)

Re: House-N by Sou Fujimoto Architects

Posted: Tue Sep 13, 2011 11:33 am
by steveps3
Love the moose :)

Re: House-N by Sou Fujimoto Architects

Posted: Tue Sep 13, 2011 11:36 am
by steveps3
maxsamples is the number of samples per pixel that octane will perform before it calls the render complete. Depending on what you are rendering you would set this accordingly. Even 64k samples isn't enough sometimes.

Re: House-N by Sou Fujimoto Architects

Posted: Tue Sep 13, 2011 11:36 am
by mbetke
Its a free model from designconnected as far as I remember. :)

Why is my rendering so dark compared to the original photos?

http://www.archdaily.com/7484/house-n-sou-fujimoto/

Re: House-N by Sou Fujimoto Architects

Posted: Tue Sep 13, 2011 11:39 am
by steveps3
Doesn't look dark on my monitor.

If you think that it is dark then you need more light. You could try adjusting the exposure settings also.

Re: House-N by Sou Fujimoto Architects

Posted: Tue Sep 13, 2011 11:50 am
by mbetke
I played with ISO and exposure but it overbrights the windows. Its a difficult scene but on archdaily it looks so clean. I will try to adjust the material for the walls and see if it helps.

Re: House-N by Sou Fujimoto Architects

Posted: Tue Sep 13, 2011 11:55 am
by steveps3
There are cetainly plenty of windows and openings so getting light into the scene shouldn't be a problem. Try putting a portal over the whole scene, that always boosts the light levels significantly.

Re: House-N by Sou Fujimoto Architects

Posted: Thu Sep 15, 2011 7:32 pm
by mbetke
After fiddling around wit hthe scene and some night shot tryouts which didn't look that cool I set up the final rendering for the first camera and this is what I got. I like it and will stick with it I guess. About 6000 samples in 3 hours with pmc to 1980px wide.

Entry to bathroom:
Image

Its seperated by frosted glass only. I wonder how it sounds if the owner got some baked beans for breakfast.... ;)

Will update with other views as they are ready. I want to scatter pebbles to the outside but the polycount was to heavy. Now I have to rethink how to do the ground. Although I have 3GB Vram it feels like 2006 sometimes. Maybe I will split the scene into two to get my pebbles in or use gras.