Specular issue!
Posted: Thu Dec 28, 2023 9:22 am
Hey guys, I have a glass bottle in my project that is giving off a horrible effect from the specular highlights and I can't seem to fix it.
I've got an Octane Daylight Rig as my main sound of light in the scene. The bottle is a default specular with some sub surface scattering applied to it.
I upped the sample rate to something absurd like 100,000 samples, path tracing + static noise + adaptive sampling of 50,000 samples and its still flickering / shimmering like crazy.
I've currently got my X-Particles condesation rig applied to the bottle exterior with a specular material with a slight roughness applied to it.
Any ideas on what could help?
Video attached
I've got an Octane Daylight Rig as my main sound of light in the scene. The bottle is a default specular with some sub surface scattering applied to it.
I upped the sample rate to something absurd like 100,000 samples, path tracing + static noise + adaptive sampling of 50,000 samples and its still flickering / shimmering like crazy.
I've currently got my X-Particles condesation rig applied to the bottle exterior with a specular material with a slight roughness applied to it.
Any ideas on what could help?
Video attached