Substance Designer + Octane Questions
Posted: Thu Nov 30, 2023 11:14 am
Hi,
When I made a material in Substance Designer, I could not get what I hoped in Octane workflow. I must be doing some mistakes. I wanted to ask a couple of questions:
1) If a texture is exported as Raw, how should it be used in octane texture node properly? Its color space and gamma?
2) same question is for textures that are exported as Linear
3) How should normal map prepared in SD for Octane properly? Should
normal map exported as RGB?
4) Do you have any tips for Substance Designer + Octane workflow? If we can get some from experinced artists it will help us a lot.
5) I work with ACES workflow in Octane. Is there any rules that we should use while creating materials in Substance Designer?
For raw, I guess color space must be “no color space” and for linear, obviously must be linear but that Gamma part made me an idiot every time.
Thank you
When I made a material in Substance Designer, I could not get what I hoped in Octane workflow. I must be doing some mistakes. I wanted to ask a couple of questions:
1) If a texture is exported as Raw, how should it be used in octane texture node properly? Its color space and gamma?
2) same question is for textures that are exported as Linear
3) How should normal map prepared in SD for Octane properly? Should
normal map exported as RGB?
4) Do you have any tips for Substance Designer + Octane workflow? If we can get some from experinced artists it will help us a lot.
5) I work with ACES workflow in Octane. Is there any rules that we should use while creating materials in Substance Designer?
For raw, I guess color space must be “no color space” and for linear, obviously must be linear but that Gamma part made me an idiot every time.
Thank you