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How to use 2 displacement maps(macro and micro)?

Posted: Sat Nov 11, 2023 2:12 am
by janez333
Hi!

I am trying hard, but I am having problem making it work.
I want to use 2 displacement maps for landscapes. One macro, large one and then add some micro details to that one like stones,...

I tried a lot but no success for now. I came the closest by combining textures and then using bake texture node and then displ node and then connect that to final one.
Mix node worked, but I don't want to mix it, I want to add extra details on top on first one.

How could I make it work?

Thank you!

Re: How to use 2 displacement maps(macro and micro)?

Posted: Thu Nov 16, 2023 3:56 pm
by J.C
Vertex Displacement Mixer might help you with this:
https://docs.otoy.com/StandaloneH_STA/S ... splacement