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Float texture limited to 1

Posted: Wed Aug 23, 2023 2:17 pm
by HHbomb
Hi
I was trying to follow a tutorial from the excellent Silverwing about Math nodes.
He use a Float Texture node and animate it ( 0 at frame 0, 1 at frame 25 ) then set animation to continue.
So the value begin from 0 to "infinite"
Saddly in 3dsMax, float value is limited to 1. Is it normal ? a bug ? Can it be changed ?

Thanks.

link :
https://youtu.be/b9Zp0x6AVq8?t=589

Re: Float texture limited to 1

Posted: Fri Aug 25, 2023 5:00 am
by neonZorglub
HHbomb wrote:Hi
I was trying to follow a tutorial from the excellent Silverwing about Math nodes.
He use a Float Texture node and animate it ( 0 at frame 0, 1 at frame 25 ) then set animation to continue.
So the value begin from 0 to "infinite"
Saddly in 3dsMax, float value is limited to 1. Is it normal ? a bug ? Can it be changed ?

Thanks.

link :
https://youtu.be/b9Zp0x6AVq8?t=589
Hi HHbomb,

The limits on the float texture are mainly to simplify the use of the 3dsmax slider..
I'll try to add a way to remove those limits in a future release..

In the meantime, you can use a simple OSL shader with no limit:
shader basicFloat(float valueF = 0.5, output color c = 0)
{
c = valueF;
}


Here is a sample with this shader that shows a bit of the tutorial you linked ;) :
float_vectron.zip
(42.59 KiB) Downloaded 77 times
Thanks

Re: Float texture limited to 1

Posted: Fri Aug 25, 2023 9:15 am
by HHbomb
Thanks a lot ! I'll try.
Need to learn OSL now .... :mrgreen: