Octane rendersettings for compositing into LOG footage
Posted: Wed Aug 23, 2023 9:33 am
Hi Guys,
I’m currently trying to find a suitable workflow to render out stuff in octane, that needs to be comped into flat gamma LOG footage in After Effects.
As far as I know ACES should be the way to go, but unfortunately it only works correctly in 32 bit float, which is something that After Effects is absolutely terrible at. (Still in 2023 only a hand full of effects support it and it is littered with major bugs, please don’t get me started …)
So, I was wondering whether it would be a good idea to render out 16bit EXRs in linear with “force tonemapping” and apply a LOG LUT in Octane via camera imager.
Would this be a viable way? I’m unsure at this point about what exactly “force tonemapping” will do to my colour information. Will it effectively destroy my linear colorspace, making it practically SRGB?
I’m currently trying to find a suitable workflow to render out stuff in octane, that needs to be comped into flat gamma LOG footage in After Effects.
As far as I know ACES should be the way to go, but unfortunately it only works correctly in 32 bit float, which is something that After Effects is absolutely terrible at. (Still in 2023 only a hand full of effects support it and it is littered with major bugs, please don’t get me started …)
So, I was wondering whether it would be a good idea to render out 16bit EXRs in linear with “force tonemapping” and apply a LOG LUT in Octane via camera imager.
Would this be a viable way? I’m unsure at this point about what exactly “force tonemapping” will do to my colour information. Will it effectively destroy my linear colorspace, making it practically SRGB?