Octane C4D Specular Noise Problem
Posted: Sun Aug 20, 2023 11:19 pm
Hey all, I'm attempting to render a scene with a speaker for my portfolio, and I'm encountering a lot of specular noise on the metal surfaces. I've been facing this issue since I started using Octane and haven't found a solution yet. In some cases, I don't have any noise, but in most scenes with glossy surfaces, the same problem persists.
I'm rendering with 1000 samples and the denoiser enabled. Disabling the denoiser yields the same result. Static noise is enabled. It appears that the issue stems from the displacement and normal maps I'm using for this knurl-like speaker mesh. When I turn off displacement, the noise disappears. Thus, the problem seems to be related to the light sources and the bouncing highlights on top of each knurl. The speaker is illuminated by a small light source coming from the left. When I increase the size of the light source, most of the noise disappears, but I lose some details. As a result, I would prefer to use a smaller light source."
I've tried nearly every Octane setting at this point to eliminate the noise, but nothing has helped me resolve this issue.
I'm rendering with 1000 samples and the denoiser enabled. Disabling the denoiser yields the same result. Static noise is enabled. It appears that the issue stems from the displacement and normal maps I'm using for this knurl-like speaker mesh. When I turn off displacement, the noise disappears. Thus, the problem seems to be related to the light sources and the bouncing highlights on top of each knurl. The speaker is illuminated by a small light source coming from the left. When I increase the size of the light source, most of the noise disappears, but I lose some details. As a result, I would prefer to use a smaller light source."
I've tried nearly every Octane setting at this point to eliminate the noise, but nothing has helped me resolve this issue.