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Baking Texture World Projection

Posted: Thu Aug 03, 2023 7:52 pm
by Powel2097
Hi there,

I have searched for a solution, but couldn“t find any.

I have a cube that consists of 3x3x3 smaler cubes. They all need the same material and texture.
Whenprojected in Box view + world space, I have the texture as I need it. But when I animate the cubes, the texture doesnt move with it, because of the world projection.

Is there a way to bake the look and then animate it?

Re: Baking Texture World Projection

Posted: Thu Aug 03, 2023 9:02 pm
by Po-Shiun
There is a baking option that is In the Octane camera tag > Thinlens > Camera type. Set Octane Tag on the object you want to baking and give it a Bake ID, then try switching to the UV projection after baking is done. Good luck and I hope this helped.

By the way, you need to use AOV Groups tab and choose the Diffuse Filter channel for output, otherwise it will be affected by the scene.