Viewport materials start caching only when looked at
Posted: Tue Jul 18, 2023 7:50 am
Hello fellow Octane users!
We've noticed the material caching has been improved a lot and it doesn't freeze viewport as much during the process. That being said the materials start caching only once shown in the viewport. You literally have to look at them at least once for them to start showing the albedo texture.
In this video example I'll allow for textures to be shown on objects (N-Q shortcut) and then I move the camera to reveal the tower and only then the actual Octane mats (the body of the tower is C4D mats) on the tower start caching their viewport previews.
Is there any way to force Octane to cache all the mats used in the scene? This is causing a lot of issues with viewport rendering during previzing for example. Thanks!
We've noticed the material caching has been improved a lot and it doesn't freeze viewport as much during the process. That being said the materials start caching only once shown in the viewport. You literally have to look at them at least once for them to start showing the albedo texture.
In this video example I'll allow for textures to be shown on objects (N-Q shortcut) and then I move the camera to reveal the tower and only then the actual Octane mats (the body of the tower is C4D mats) on the tower start caching their viewport previews.
Is there any way to force Octane to cache all the mats used in the scene? This is causing a lot of issues with viewport rendering during previzing for example. Thanks!