Motion Blur not the same in Live viewer than in Render
Posted: Sat Jun 24, 2023 11:00 pm
Hi!
I'm posting this because this is a issue I had for a long time and I want to know if there is a solution to that in C4D with Octane.
I'm on the very last version of C4D 2023 + Last version of Octane Studio Plugin
I have a C4D scene with a car moving. The car is set along a spline and a camera is following that car. I have added a motion blur tag to the car and have activated MB on the camera.
The pure logic of things would be that the whole environnment around the car is gonna be motion blurred and the car almost 100% distinct since the camera is at the same speed as the camera. Since both the cam and the car at the same speed, the car shouldn't appear Motion Blurred.
And this is exactly what have... BUT only in the liveviewer. In the liveviewer I have the result that I want. And when I hit render (with picture viewer or render list), the render is FULL motion blurred.
Meaning that the soft is also motion blurring the CAR even it shouldn't as it going at same speed and since the car has a MB tag so it is taken into account..
Here is a preview of the liveviewer (on the left - what I want) and the render on the right.
Also here is a few screenshots to show my render settings and all https://www.dropbox.com/sh/0avxm08nod32 ... rrHta?dl=0.
Would love to make that work as it would solve so many problems, even with other scenes I've been working with.
If any have any why I have that difference and how could I come up with the render of the left as it should! Thank you!
I'm posting this because this is a issue I had for a long time and I want to know if there is a solution to that in C4D with Octane.
I'm on the very last version of C4D 2023 + Last version of Octane Studio Plugin
I have a C4D scene with a car moving. The car is set along a spline and a camera is following that car. I have added a motion blur tag to the car and have activated MB on the camera.
The pure logic of things would be that the whole environnment around the car is gonna be motion blurred and the car almost 100% distinct since the camera is at the same speed as the camera. Since both the cam and the car at the same speed, the car shouldn't appear Motion Blurred.
And this is exactly what have... BUT only in the liveviewer. In the liveviewer I have the result that I want. And when I hit render (with picture viewer or render list), the render is FULL motion blurred.
Meaning that the soft is also motion blurring the CAR even it shouldn't as it going at same speed and since the car has a MB tag so it is taken into account..
Here is a preview of the liveviewer (on the left - what I want) and the render on the right.
Also here is a few screenshots to show my render settings and all https://www.dropbox.com/sh/0avxm08nod32 ... rrHta?dl=0.
Would love to make that work as it would solve so many problems, even with other scenes I've been working with.
If any have any why I have that difference and how could I come up with the render of the left as it should! Thank you!