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Solo Node and tonemapping

Posted: Sun Jun 18, 2023 3:06 pm
by Dingbat
Solo Node is currently taking into account frame buffer exposure and tonemapping - shouldn't these be ignored?

working on an image where exposure is +11 which means that if i solo a node it's way too bright

Re: Solo Node and tonemapping

Posted: Fri Jun 23, 2023 1:51 am
by face_off
You are correct. I am not sure there is a simple fix for this, sorry.

Paul

Re: Solo Node and tonemapping

Posted: Wed Aug 02, 2023 10:35 am
by Dingbat
thanks Paul

so exposure can't be temporarily switched to 1 while Solo Node is on?

Re: Solo Node and tonemapping

Posted: Wed Aug 02, 2023 10:42 pm
by face_off
Dingbat wrote:so exposure can't be temporarily switched to 1 while Solo Node is on?
If that is the only change you need, I can do that in the next release.

Paul

Re: Solo Node and tonemapping

Posted: Thu Aug 03, 2023 4:11 am
by face_off
Dingbat wrote:thanks Paul

so exposure can't be temporarily switched to 1 while Solo Node is on?
Hi - does this "test" version of the next release of the plugin do what you are looking for?

https://render.otoy.com/customerdownloa ... _test2.exe

2022.1.2.192
- Compiled with Octane 2022.1.2
- Fixed issue were Mesh Lights were not exporting to ORBX correctly
- When saving a render as PNG, if sRGB is selected as the Color Space, then Pre-Multiplied Alpha can now still be specified. To do this, select EXR, then tick Pre-Multiplied Alpha, then select PNG. NOTE: According to the PNG spec, PNG files always use non-premultiplied alpha, so save with pre-multiplied alpha at your own risk!
- Added Cast Photons to the Octane Enivorments as per Octane 2022.1.2
- When Solo Node is enabled, the Imager->Exposure is set to 1

Paul

Re: Solo Node and tonemapping

Posted: Thu Aug 03, 2023 11:12 am
by Dingbat
face_off wrote:If that is the only change you need, I can do that in the next release.

Paul
it should be all that's needed
face_off wrote: does this "test" version of the next release of the plugin do what you are looking for?

Paul
thanks for this but i'm still on MODO 14.2 :(

Re: Solo Node and tonemapping

Posted: Sun Aug 06, 2023 10:51 am
by face_off
Regarding Modo14...the Octane plugins are released for the current 3 versions of the host app (so Modo16, 15 and 14 at the moment). However Modo17 will be released soon (if not already), and at that point Modo14 will no longer be support by the Octane plugin. So I would highly recommend upgrading your Modo version.

Thanks

Paul

Re: Solo Node and tonemapping

Posted: Mon Aug 07, 2023 12:23 pm
by Dingbat
face_off wrote:Regarding Modo14...the Octane plugins are released for the current 3 versions of the host app (so Modo16, 15 and 14 at the moment). However Modo17 will be released soon (if not already), and at that point Modo14 will no longer be support by the Octane plugin. So I would highly recommend upgrading your Modo version.

Thanks

Paul
appreciate the suggestion Paul

MODO releases have provided very little reason for me to upgrade so i'll consider MODO 17 if and when it does come out

i understand that Octane 4 MODO will continue to work in MODO 14 until 17 is out

Re: Solo Node and tonemapping

Posted: Mon Aug 07, 2023 11:13 pm
by face_off
Dingbat wrote:i understand that Octane 4 MODO will continue to work in MODO 14 until 17 is out
It will, although I am not doing test builds for Modo14. I will do the final Octane 2022.1.2 build in a week or two, and there will be a Modo14 then.

Thanks

Paul