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Material ID
Posted: Sat May 27, 2023 10:06 am
by nico_cad
Sorry, have see this.
https://docs.otoy.com/Lightwave3DH/Ligh ... gNodes.htm
it' works fine in IPR when i can select ID Layer.
But if i want obtain render level with F9 for single frame, how can I do this?
i've saved in png, tif, exr but without success.
sincerely i need a image as this for fast selection.
thanks for help!!

Re: Material ID
Posted: Wed May 31, 2023 2:46 pm
by nico_cad
After testing this Is the best result but there is a problem.
This system use diffuse for create a cryptomatte and of you have similar diffuse colours isnt good.
Re: Material ID
Posted: Wed May 31, 2023 3:16 pm
by frankmci
I'm not sure if this is what you are asking, but not all channels work as stable Cryptomatte output. This video isn't specifically for Lightwave, but discusses which matte options work reliably.
https://www.youtube.com/watch?v=EA8ldwZ9SEo
Re: Material ID
Posted: Mon Jun 12, 2023 8:25 am
by nico_cad
frankmci wrote:I'm not sure if this is what you are asking, but not all channels work as stable Cryptomatte output. This video isn't specifically for Lightwave, but discusses which matte options work reliably.
https://www.youtube.com/watch?v=EA8ldwZ9SEo
thanks

Re: Material ID
Posted: Wed Aug 07, 2024 4:32 pm
by Pavlov
frankmci wrote:I'm not sure if this is what you are asking, but not all channels work as stable Cryptomatte output. This video isn't specifically for Lightwave, but discusses which matte options work reliably.
https://www.youtube.com/watch?v=EA8ldwZ9SEo
Hello,
i was checking that video as well.
Anyway, it looks like in C4D you have many options for grouping Masks, i.e. assigning object tags. So in case you need that some items are into same single mask, you can do it.
I investigate this a lot, but it looks like there is not a way to do same in Octane for LW.
Can you confirm ?
Thanks
Paolo
Re: Material ID
Posted: Wed Aug 07, 2024 6:39 pm
by nico_cad
Hi Paolo,
I didn't see anything new.