Page 1 of 1
					
				Traffic Jam in the Woods
				Posted: Tue Sep 06, 2011 2:30 am
				by p3taoctane
				Playing with some critters on  a photoscene tree stump.
Does anyone have any ideas on how to make the snail body look slimy. I have tried doing a material mix or a glossy surface and am not getting that slippery slug look and feel. Maybe I need to add some kind of outer skin of polys that is purely specular surface on top of the diffuse polys.l
Would love some tips on that
Thanks
Peter
			 
			
					
				Re: Traffic Jam in the Woods
				Posted: Tue Sep 06, 2011 7:07 am
				by kubo
				it does depend a lot on the light, but I got a decent result using a mix with specular and glossy material, where the specular has a high roughness value (wax like), and in your case, most likely, the glossy quite a low roughness.
BTW it's looking great, I like the snail!
			 
			
					
				Re: Traffic Jam in the Woods
				Posted: Tue Sep 06, 2011 9:19 am
				by Refracty
				the glossy material needs a map for the specular/roughnes wich takes account to the folds.
			 
			
					
				Re: Traffic Jam in the Woods
				Posted: Tue Sep 06, 2011 3:16 pm
				by p3taoctane
				Thanks  for the tips that helped a lot. 
Now I need to work on a better stump and create a slime trail using the same kind of maps: >)
I have only tried specular maps and glossy maps a little. Especially in Octane I thought using them defeated the purpose of a physically correct rendering algorithm... but I can see how in some cases it really helps.
Peter
			 
			
					
				Re: Traffic Jam in the Woods
				Posted: Tue Sep 06, 2011 4:47 pm
				by Refracty
				The skin looks cool now.
Any other animals planned for the cue?
Can't wait for the slime trail. I guess the fly will then crush into the snail because of the slippery ground 

 
			 
			
					
				Re: Traffic Jam in the Woods
				Posted: Tue Sep 06, 2011 7:37 pm
				by face
				Nice one, reminds me on 458nm from polynoid 
face
 
			 
			
					
				Re: Traffic Jam in the Woods
				Posted: Wed Sep 07, 2011 12:45 am
				by p3taoctane
				Thanks Face (although 458 and Polynoid is just amazing.) I had not seen that before. Makes me realize how far I have to go. But thats what makes it all interesting. 
OK two more just to get input on... I lost the robotic dragonfly as I thought it was kind of out of place. I also made a better stump... 
Would love feedback from you all if you have a moment and the inclination.
Thanks
Peter
			 
			
					
				Final Close up
				Posted: Wed Sep 07, 2011 2:34 pm
				by p3taoctane
				Done for a while I think. Thanks for all the input