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How to create a light, like the one from a lighthouse

Posted: Mon May 22, 2023 1:24 am
by okytomo
Hi everyone,

I'm working on a scene where I want to recreate the light produced by a lighthouse. It doesn't have to be physically correct, I'm just looking for a result that looks good aesthetically. I tried to do it using a spot light, but it generates these very sharp edges that I don't like.

Does anyone have any ideas on how I could make the light look better? I'm open to any suggestions.

Re: How to create a light, like the one from a lighthouse

Posted: Mon May 22, 2023 8:01 am
by bepeg4d
Hi,
do you have a Scattering Medium node in the Environment node?

If yes, try to use a small Area Light, with SpotLight Distribution node in the Distribution slot/pin, instead of the Volume SpotLight.

ciao,
Beppe

Re: How to create a light, like the one from a lighthouse

Posted: Tue May 23, 2023 2:08 am
by okytomo
bepeg4d wrote:Hi,
do you have a Scattering Medium node in the Environment node?

If yes, try to use a small Area Light, with SpotLight Distribution node in the Distribution slot/pin, instead of the Volume SpotLight.

ciao,
Beppe

Grazie Beppe! Can you help me out whit this also, I am doing a render and what I see on the preview is not what is coming out in the render.

I am using a transform node in my texture to make it fit well, but this is happening!

Re: How to create a light, like the one from a lighthouse

Posted: Tue May 23, 2023 5:36 am
by bepeg4d
You are welcome :)

About the texture transform issue, difficult to say...did you cache the simulation?

If yes, please share the scene with texture via Private Message, thanks.

ciao,
Beppe