Caustics with PhotonTracer & Alembic Flickering
Posted: Wed May 10, 2023 4:17 am
Hi,
My renders are flickering (caustic luminance) inconsistently when I have alembic of fish in the scene. when I hide fish from render, the caustics renders correctly. I created alembics from rigged fish swimming in a loop (in c4d). I placed them in the scene as instances or inside cloners. motion blur is a bit glitchy (I set octane tag motion blur to transform/vector which works but first few frames it sometimes skips blur.). My scene is rendering a Caustics pass for compositing so there is an ocean floor showing the caustics from the ocean surface. It also casts caustics onto the fish but you can see from screenshots it dims randomly during Live viewer it looks correct until a certain amount of samples then it goes dark for some reason. If I remove alembic fish (3 types) the caustics on the ocean floor renders consistently. Something weird going on with alembic + Photon Tracer + caustics.
Screenshot:
Sample_01 - scene is looking correct at 432 samples.
Sample_02 - at 663 you start to see the right side rendering darker.
Sample_03 - complete render at 1024 sample, the caustics is darker then it should. When I render animation , the darkeness is not consistent and its different. Sometimes I get correct frames but never all of them.
--------- Requested Info-------------
OS: Windows 10
GPUS: 2x RTX3090 (master) + 3x RTX3090 1x RTX3090ti 2x RTX2080ti (slave)
RAM: 64GB (master) / 128GB (slave)
Driver: Game Driver: 531.79 (also tried latest Studio driver (531.61) but same issue)
Octane Standalone version: N/A
Octane Plugin version: 2022.1.1
Host App: Cinema 4D R2023.2.1 (build 2023.CL401745.844493561)
Octane Log window / Console window output: N/A
My renders are flickering (caustic luminance) inconsistently when I have alembic of fish in the scene. when I hide fish from render, the caustics renders correctly. I created alembics from rigged fish swimming in a loop (in c4d). I placed them in the scene as instances or inside cloners. motion blur is a bit glitchy (I set octane tag motion blur to transform/vector which works but first few frames it sometimes skips blur.). My scene is rendering a Caustics pass for compositing so there is an ocean floor showing the caustics from the ocean surface. It also casts caustics onto the fish but you can see from screenshots it dims randomly during Live viewer it looks correct until a certain amount of samples then it goes dark for some reason. If I remove alembic fish (3 types) the caustics on the ocean floor renders consistently. Something weird going on with alembic + Photon Tracer + caustics.
Screenshot:
Sample_01 - scene is looking correct at 432 samples.
Sample_02 - at 663 you start to see the right side rendering darker.
Sample_03 - complete render at 1024 sample, the caustics is darker then it should. When I render animation , the darkeness is not consistent and its different. Sometimes I get correct frames but never all of them.
--------- Requested Info-------------
OS: Windows 10
GPUS: 2x RTX3090 (master) + 3x RTX3090 1x RTX3090ti 2x RTX2080ti (slave)
RAM: 64GB (master) / 128GB (slave)
Driver: Game Driver: 531.79 (also tried latest Studio driver (531.61) but same issue)
Octane Standalone version: N/A
Octane Plugin version: 2022.1.1
Host App: Cinema 4D R2023.2.1 (build 2023.CL401745.844493561)
Octane Log window / Console window output: N/A