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Blender lights issue
Posted: Mon May 08, 2023 10:50 am
by J.C
Some lights that are available in lights object tab work either with regular material or with toon materials. It would be nice to make the distinction or separation which lights are used for.
Re: Blender lights issue
Posted: Mon May 08, 2023 5:00 pm
by linograndiotoy
The only lights dedicated to the toon material are Sun and Point light, which don't exist in Octane "PBR" render.
Re: Blender lights issue
Posted: Mon May 08, 2023 6:13 pm
by J.C
What I meant that there should be a distinction which lights work as toon lights and which as regular lights. Now they are mixed and it gets users confused. See attached screen from C4D plugin.
Moreover I can't get Spotlight light working. Is there any special workflow for this?
Another issue is that mesh light gets oversized while original mesh is smaller.
Re: Blender lights issue
Posted: Tue May 16, 2023 9:56 am
by linograndiotoy
Spotlight was not working, now it's fixed in the internal version soon to be released.
The difference between the mesh and the mesh light size may be due to the fact you didn't apply the scale.
The mesh light always uses the non-transformed mesh size.
We've reorganized the Add light menu. Now Octane Lights are named as such and already working when added.
Thanks for your suggestions!